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UE4 Error: RPC name collision after removing non-alphanumeric characters



@Kasper-Valente :smiley: Glad you’ve got it working!

The pull request for the fix went through with some additional changes so I’d highly recommend you pull those in to your project now (you’ll also have to pull the latest 4.20-SpatialOSUnrealGDK engine too as some recent changes went into there). The additional changes essentially fixed an inconsistency with which RPC (the parent or the child) gets ran and so should now be consistent with Unreal.

All the best.