I’m looking to see if there is any known (or unknown!) compatibility between SpatialOS and the new Unreal Engine Pixel Streaming feature. The feature docs and setup can be viewed here: https://docs.unrealengine.com/en-us/Platforms/PixelStreaming
There is some initial setup to get pixel streaming functioning correctly (locally) and I’m wondering what I can expect before diving in and testing this out myself w/ Spatial (or if I’m being naive about Spatial’s architecture).
For example, streaming out player views would place a high gpu load on each spatial instance(this can be done in headless mode in Unreal), will spatial scale based on gpu usage (vs default cpu usage)?