Hey all. It has been a while since I’ve done anything with SpatialOS in Unity but I remember being slightly frustrated over my workflow having to juggle and be my own operator at a call center switch board when starting/stopping instances locally. Which put me slightly off. Maybe I just have to get used to it.
I remember reading and using a trick which made me able to start two unity instances in a shared assets folder, which sped up things before issues started happening with prefabs.
For those who have used this for a while. Do you have any tips or tools you’ve made that you can share to speed up the process from making a change to testing your change?