Hello SpatialOS developers,
As some of you might or might not yet have heard Unity has ruled that the use of their engine in combination with SpatialOS or other third-party cloud platforms constitutes a breach to their Terms-of-Service. This is as much news to you as it is for us at Improbable and we have not received any form of upfront warning.
We have always had a productive relationship with Unity, just like the ones we have with many other game engine providers. As of the posting of this message we have not had any form of formal communication or explanation as to the why of this change in their stance.
Improbable’s own Unity licenses have been revoked, which considerably hampers our ability to support you going forward. This unilateral decision also means that a live game using Unity on top of SpatialOS is now considered as a breach of their Terms-of-Service. Their decision is retroactive in nature so it applies to projects that are still in development.
We sincerely hope that Unity will quickly realise the repercussions and extent of their decision and reverse it. However we need you to help us raise awareness for all the negative consequences that their decision will have on you as game developers and on game development in general. You should reach out to your Unity account manager, Unity support channels and via social media to express your thoughts and concerns.
Read our full blogpost over here. Of course, we’re here on the forums or on Discord to answer any questions you might have.
Duco - Head of Developer Community @ Improbable