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UnityGDK: why is the replica of the playground not higher or lower instead of sideways?



In the playground scene of the UnityGDK, there are two representations in the same scene: the client and the worker representation. The worker representation has its origin shifted in the x or z plane (forgot which).

I am wondering why this was not shifted in the y-direction as x or z is more frequently used and I can imagine that it is recommended to shift in the y to prevent collisions between the two simulations when working with a larger world size.


To be completely honest - there is no particular reason its shifted horizontally vs vertically. X is just the first coordinate in the inspector :joy:

Feel free to move it around wherever you like (in theory there’s less chance of accidental interaction with it shifted horizontally)