Hi, I’m following the tutorial and have launched the game locally, but I’m getting a lot of warnings in the launch terminal:
CreateSavedMove: Hit limit of 96 saved moves (timing out or very bad ping?) -[WorkerLogger:Unreal]
Couldn’t remove actor (entity 51) from registry: Actor == nullptr -[WorkerLogger:Unreal]
[improbable.bridge.logging.EngineLogMessageHandler] [Worker: UnrealClientD24B1B454C2A5C8AF00F0C87936C2E5F] Tried to remove entity ID 51 from registry but it wasn’t there. -[WorkerLogger:Unreal]
Are these warnings normal?
I should mention that I had to replace ““component_name”: “unreal.GlobalStateManager”” with ““component_name”: “unreal.SingletonManager”” in the files spatialos.UnrealClient.worker.json and spatialos.UnrealWorker.worker.json in order for the game to run locally. Why is it neccessary to make that change?