I would like to know why is there some restriction with schemalang types using Unreal SDK ? I mean blueprint will not be able to use it but simply remove the BlueprintType UPROPERTY specifier and all will be fine since C++ SDK can use it.
Add a warning like “be careful this variable will be only available with C++ (no Blueprint accessor)” to inform user.
It will increase possibilites with Unreal SDK this way !
Thanks in advance