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UnrealGDK 0.2.0 Released



Unreal GDK version 0.2.0 is go!
Corresponding Engine version:

Make sure to upgrade your GDK and Engine fork to the latest release. Either use the 0.2.0 tagged commits or switch your projects to the release branches and pull.

With this release we’ve completely revamped how we handle startup-actors in the world, your snapshot no longer contains every entity in your world and instead your servers will spawn the entities when connecting to your deployment.

Additionally, we’ve simplified our default connection logic to be closer to native Unreal.

Happy developing!
GDK team

Please see the full release notes here.