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Updating entity position (pawn)


Hi there -

I’m playing around with Spatial in Unreal w/ blueprints using the fp demo that it out there. The demo spawns a player and an entity (BP_Bot) and I have been trying to figure out how to make the bot persistent & update coords so that it is not destroyed on disconnect/reconnect. By enabling physics on the SM the bot gets knocked around but the coordinates of the entity do not update.

Is a cast required similar to the player movement in the example? I tried on tick doing a SET using the position component and actorlocation. As I shoot the pawn around the entity in the inspector doesn’t move, so trying to figure out what needs to be set to update the coords and make the change visible to others: