Just received and email stating that I could start working with spatialOS GDK for unreal, this is very exciting - But is it viable to do so ?
I recall you (improbable) mentioned that it werent at a state where it was actually viable to start developing proper for SpatialOS just yet ;o
If it is though, then I’d most likely look into trying to convert my existing project into a spatialOS one, or would it be better for me to wait until sometime next year :)?
I know that worlds beyond unreals default 20km x 20km limit isnt supported yet, which as such isnt a massive issue currently as we’ll most likely just be working on a smaller section of the planned map at first anyway.
According to your Trello:
- Supposedly Server Travel between maps isnt supported yet ? - Im guessing this means map loads, and not seamless map loading that unreal supports ?
- Ability System (not entirely sure what this is exactly - Character specific abilities ? )
- Dynamic Component Replication isn’t stated to work until Q1 2019 - meaning component replication in general doesn’t not work out of the box ?