Hello everyone good morning.
I was very interested in getting voice chat working with my project and I had previously looked at one solution which was a pretty clever little voip plugin for unity which works with almost any networking solution, but I wanted to ask if you guys could give me a little insight.
The requirements for what they need to send over the network is as follows.
- The raw data (encodedFrame.RawData) is a byte array, I know spatial support byte arrays.
- Frequency ID (encodedFrame.Frequency) is a one byte value, which I believe is supported.
- The frame index (encodedFrame.Index) is an incrementing unsigned long value, this is the one that gets me.
Is the frame index just and unsigned integer with a different name? I don’t want to buy a package which is impossible to use, no matter how cheap it is, and since this isn’t in my feature requirements list for my first playtest I was gonna hold off on it. Any thoughts would be appreciated, is this not gonna work, or perhaps would it be easy to implement?
Here’s their documentation: http://daikonforge.com/dfvoice/?page_id=37
EDIT: Scratch that, I’m going with a more complete package, for any googlers or searchers, this is what I ended up using, it’s a little more complicated, but all the info their sending can be done with spatial, now if I’ll have this running any time soon is up to debate.