We have been noticing a strange issue with certain entities that are located close to the world origin (0,0,0) (this is also a boundary between 2 workers in a rectangular configuration) where the worker load on the worker that has authority over that spot goes up to 150+ when certain entities are in that spot.
For example, when an NPC wanders into that general area the load goes up to 150+ and if we delete that NPC through the inspector the load goes back to normal. We also have seen this with static objects (construction items) that cause the load to to up above 30 and then go back to normal if we delete that object.
This doesn’t seem to happen for every kind of entity, so I’m thinking it’s something in our code but it’s odd that this only occurs around this area of the world not anywhere else where those same entity types are being used.
Unity and SDK